Mystic Ranger

Mystic Ranger
The best of the Foulden spiritual warrior mindset finds it’s expression in these men who love their forest, and the Spirit whom they believe indwells it. Combining the cunning and prowess that comes from a life in the wild with the meditative spirituality that grants them magical powers, these men protect and explore the Foulde with the utmost skill and reverence. This balance can be difficult, and those that seek it never reach the full potential of their more focused counterparts. Yet the combination of their strengths makes those who find that balance even more fearsome to those who would threaten their beloved home. These deadly devotees to the Spirit’s ways are equable and meditative, seeking the stillness in which they find their connection to the Spirit most tenable. It is this connection that guides them, and not infrequently grants them direction, visions or even new powers from the Spirit. In the Foulde, nearly every military leader is a Mystic Ranger. Their magical abilities combined with their sylvan prowess and insight are often the key to success in battle. Outside the Foulde, they are generally misunderstood and a little feared, (their Foulden stature mostly to blame), though anyone who gets to know them will quickly find their kindness and mercy in friendship exceeds even their fierceness in battle.
Role: Mystic Rangers are fit as scouts, healers, support casters, or medium combattants.
Alignment: Any Good or Neutral
Hit Die: d8

Class Skills:
Survival (Wis), Heal (Wis), Knowledge: Geography (Int), Knowledge: Nature (Int), Perception (Wis), Craft (Int), Stealth (Dex), Spellcraft (Int), Handle Animal (Cha), Ride (Dex), Climb (Str), Swim (Str), Profession (Wis)
Skill Ranks per Level: 6 + Int Modifier

Class Features:
Weapon and Armor Proficiency:
All Simple and Martial Weapons, Light and Medium Armor, and Shields (except tower shields).

Spells:
The Mystic Ranger is unique among divine casters, since they must learn their spells either through revelation by the Spirit, observation, or the instruction of an elder. Mystic Ranger spells are never recorded. At fifth level and every third MR level thereafter, they may choose to learn a new spell in place of one they already know. They cast spells as a Druid, (including DC), and their spells must be selected from the Druid spell list. See the tables below for spells known and cast/day. 


Spells/Day:

Level0123456
121-----
232-----
333-----
4431----
5442----
6443----
74431---
85442---
95543---
1055431--
1155442--
1255543--
13555431-
14555442-
15555543-
165555431
175555442
185555543
195555554
205555555


Spells Known:

Level0123456
142-----
253-----
364-----
4642----
5643----
6644----
76542---
86543---
96544---
1065542--
1166543--
1266544--
13665542-
14666543-
15666544-
166665542
176666543
186666544
196666554
206666655


All other class features can be found in either the Ranger (R) or Druid (D) class descriptions, or in the Metamagic Feat (M) descriptions.

LevelBABFortRefWillSpecial
1+0+2+0+2OrisonsD, TrackR, Wild EmpathyR
2+1+3+0+3Combat Style FeatR, Animal CompanionR*
3+2+3+1+3First Favored TerrainR
4+3+4+1+4Combat CastingM
5+4+4+1+4First Favored EnemyR
6+4+5+2+5Hunter’s BondR*
7+5+5+2+5Woodland StrideR
8+6/+1+6+2+6Empower SpellR, Swift TrackerR
9+6/+1+6+3+6Combat Style Feat, Second Favored Terrain
10+7/+2+7+3+7Second Favored Enemy
11+8/+3+7+3+7
12+9/+4+8+4+8Heighten SpellM
13+9/+4+8+4+8
14+10/+5+9+4+9CamouflageR
15+11/+6/+1+9+5+9Combat Style Feat, Third Favored Enemy
16+12/+7/+2+10+5+10Maximize SpellM, QuarryR
17+12/+7/+2+10+5+10
18+13/+8/+3+11+6+11Third Favored Terrain
19+14/+9/+4+11+6+11Hide in Plain SightR
20+15/+10/+5+12+6+12Spirit Ranger, Fourth Favored Enemy

*Animal Companion is an option of the Hunter’s Bond feat. The other Hunter’s Bond option must be taken at level 6.